﻿using UnityEngine;
using UnityEngine.Rendering;
using static CustomSR.PostFXSettings;

namespace CustomSR
{
    using UnityEngine;

    [DisallowMultipleComponent, RequireComponent(typeof(Camera))]
    public class CustomRenderPipelineCamera : MonoBehaviour
    {

        [SerializeField]
        CameraSettings settings = default;

        public CameraSettings Settings => settings ?? (settings = new CameraSettings());
    }
}
